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Sastdarmy

SAS TD army

All the towers from SAS Zombie Assault TD. Please note gun stats in-game are NOT accurate and are assorted between Poor and Insane. All guns are divided up into 5 classes. Machine gun turrets, Explosive turrets, Special turrets, Machine gunner SAS and Sniper SAS.


Vickers turretsEdit

Good defense against zombies with excellent firerate and average damage with standard range. Price and upgrades are cheap and are effective with any zombie except devastators and the boss. The bad thing is the pierce and can be a problem with a large number of zombies.

Advantages: Excels in fire rate.

Disadvantages: Doesn't deal high damage.
Zeus

2 Zeus Exclusion Zone 4x.


Automated VickersEdit

Damage: Low

Fire rate: Slow

Size: 2x2

Range: 3 squares

Effect: Piercing

Price: $150


Good defense agaisnt zombies with cheap price with standard fire rate but low damage. It's good for swarmers and sprinters in short numbers but terrible for facing stronger zombies.


Vickers MK2Edit

Damage: Decent (a bit better than previous)

Fire rate: Low

Size: 2x2

Range: 6.9 squares

Effect: Piercing

Price: $300


A cheap upgrade of Automated Vickers with more range and a bit more damage but with the same fire rate.


Intelligent Robotics Auto TurretEdit

Damage: Medium

Fire rate: Medium

Size: 2x2

Range: 4 squares

Effect: Piercing

Price: $600


A turret with 2 MGs with better fire rate, damage and range against small zombies. It still has trouble with anything stronger then a shade

Area Denial Weapon System

Damage Medium

Fire Rate High

Range: 4.5squares

Effect: Piercing

Price: $1500


The ADWS contains awesome fire rate and damage against basic zombies and shadows, and maybe butchers and mamushkas.


===Zeus Exclusion Zone 4x
Damage: Medium (each MG)===

Fire rate: High

Size: 2x2

Range: 5 squares

Effect: Piercing

Price: $3500


The ZEZ has 4 miniguns to kill each zombie, a limited crowd control, and can easily deal with small zombie swarms, shadows, and small groups (2-3) of butchers. It will need assistance with devastators and the boss, though. If placed to target last, it spreads fire evenly and is a perfect crowd thinner.


Thundercat GigashotEdit

Damage: High

Fire rate: Insane

Size: 2x2

Range: 6 squares

Effect: Piercing

Price: 500 SAS Dollars to unlock and $25000


A huge devastating MG turret with firerate of 1 million shots per minute! It is a monster turret and a very good weapon. Excellent against everything, but it can still be overwhelmed. Two or three placed behind Jersey Barriers can kill a Boss Zombie. The bad thing is the SAS Dollar price of $500 to unlock.

Secondary upgradesEdit

Secondary upgrades give your MG turrets more range, damage, defense and self-repairing.


Advanced Optics: Increases range. Costs $150

Heavy Barrel: Boosts damage and range. Costs $200

Armour: Doubles defense. Costs $500

Self-repair: Slowly repairs itself. Costs $1500

MGL TurretsEdit

Grenade turrets are special on high damage and explosion splash piercing. Initial price is okay but its upgrades can be expensive.

Advantages: Huge damage to many zombies.

Disadvantages: Slow fire rate and expensive upgrades.
Hell

The Hellstorm Anti-Tank Sentry.


Milkor MGL-140Edit

Damage: Medium

Fire rate: Very slow

Size: 2x2

Range: 2 squares

Effect: Explosion

Price: $350


A good basic grenade launcher to kill small zombies but it has a bad fire rate.


MGL-32 MK14Edit

Damage: Medium

Fire rate: Very slow

Size: 2x2

Range: 2.5 squares

Effect: Explosion

Price: $450


A upgrade that gives more range and damage agaisnt zombies but still with bad fire rate.


Jupiter 60mm Rocket ArrayEdit

Damage: High

Fire rate: Very slow

Size: 2x2

Range: 3 squares

Effect: Explosion

Price: $850


This gun has better damage than previous upgrade with high speed but has a bad fire rate.


Bushman MK44 TurretEdit

Damage: High

Fire rate: Medium

Size: 2x2

Range: 3.5 squares

Effect: Explosion

Price: $2500


A good grenade launcher to kill small zombies that has a medium fire rate. Sadly, it loses its fire rate with the next upgrade.


Hellstorm Anti-tank SentryEdit

Damage: Very high

Fire rate: Very Slow

Size: 2x2

Range: 5 squares

Effect: Explosion

Price: $5000


Excellent turret for larger numbers of zombies. It has a nice range and a slow rate of fire.


Hand of RaEdit

Damage: Insane.

Fire rate: Continuous.

Size: 2x2

Range: Unknown.

Effect: Piercing.

Price: 400 SAS Dollars to unlock and $31000


Unknown stats but has monster damage and continuous fire rate. It also greatly increases the range of the turret. It's the most expensive turret of SAS TD.

Secondary upgradesEdit

Secondary upgrades give your explosive turrets more range, damage, defense and self-repairing.


Smart target: Increases range. Costs $200

Burst ordance: Boosts damage and splash damage radius. Costs $300

Armour: Increases defense. Costs $750

Self-repair: Slowly repairs itself. Costs $1500

Special TurretsEdit

Special turrets has different effects for each primary upgrade. Each upgrade can be for attack or defense, think careful and make the best turret for your strategy.

Advantages: Excellent acording to defensive or offensive.

Disadvantages: Low range and the initial cost is expensive.
Flamer

3 Ronson MK6 Flame turrets.


Special TowerEdit

Damage: Super High

Fire rate: Very Fast

Size: 2x2

Range: 2 squares

Effect: Shocks up to 6-7 zombies on unlimited range

Price: $600


The special tower makes a ray with high damage that decreases as it continues for up to 5-7 zombies. The disadvantage is the fire rate.


Sunderland double-shockEdit

Damage: Super High

Fire rate: Very Fast

Size: 2x2

Range: 2.3 squares

Effect: Shocks up to 6-7 zombies on unlimited range

Price: $500

This upgrade adds an extra thunder shot and has a bit better range.


Zero-K Cryo rocket systemEdit

Damage: Very High

Fire rate: Very Fast

Size: 2x2

Range: 2.6 squares

Effect: Explosive; Freezes the enemy for short time.

Price: $800


The Zero-K CRS freezes small zombies and slows larger zombies (except shadows) for a short time with splash. But it deals little damage although it's a very good defensive turret.

HSD Acid CannonEdit

Damage: High

Fire rate: Medium

Size: 2x2

Range: 3 squares

Effect: Splattering; Damages the enemy slowly for short time.

Price: $1200


The HSD launchs acid with splash making damage slowly for around 5 seconds. But isn't very effective against larger zombies.

Ronson MK6 Flame turretEdit

Damage: High

Fire rate: Unlimited

Size: 2x2

Range: 3.3 squares

Effect: Burns the enemy.

Price: $3250


The flame turret is the most effective for every zombie burning 'em in seconds but it has a short range. It can destroy larger zombies easily. Against devastators and the boss it will take a while, but with barricades, it won't be a problem.

"Liquid Clean" Tungsten CannonEdit

Damage: High

Fire rate: Medium

Size: 2x2

Range: 4 squares

Effect: Explosive; Burns the enemy; Leaves molten tungsten on the ground.

Price: 400 SAS dollars to unlock and $25000


A offensive premium turret launching blob of molten tungsten which leaves a puddle burning the zombies for a while. Despite the price, it's an excellent turret as offensive/defensive.

Secondary upgradesEdit

Secondary upgrades give your special turrets more range, damage, defense and self-repairing.


Accoustic Imaging: Increases range. Costs $200

Passive infrared: Increases range. Costs $300

Overdrive: Increases fire rating. Costs $750

Self-repair: Slowly repairs itself. Costs $1500

MG SASEdit

MG SAS is special using automatic weapons to every zombie and large range. But as we know i'ts a human, it's the first victim of every zombie.


Adavantages: Good range, firerate, cheap upgrades and small size.

Disadvantages: Victim of zombies and not the best on damage.
Mg sas

MG SAS squad.


MP5

Damage: Low

Fire rate: Medium

Size: 1x1

Range: 3.5 squares

Effect: None

Price: $200


Basic gun against small zombies but you want something better quick.


MP5/10Edit

Damage: Low

Fire rate: Medium

Size: 1x1

Range: 4 squares

Effect: None

Price: $300


A upgraded MP5 giving more damage and range.


SCAR-HEdit

Damage: Medium

Fire rate: Slow

Size: 1x1

Range: 4.5 squares

Effect: None

Price: $750


A assualt rifle having slow fire rate but with good damage and distance making it a sort of sniper rifle.


M60Edit

Damage: Medium

Fire rate: Medium

Size: 1x1

Range: 5 squares

Effect: None

Price: $1500


A light machine gun with medium fire-rate, decent damage, and excellent range.


M2 BrowningEdit

Damage: High

Fire rate: High

Size: 1x1

Range: 5.5 squares

Effect: None

Price: $3000


Excellent heavy duty machine gun for any larger zombie. A group of them is even better.

M41-A GrendelEdit

Damage: Very High

Fire rate: High

Size: 1x1

Range: 6 squares

Effect: None

Price: 300 SAS Dollars to unlock and $14000


An excellent assault rifle for space marines to kill these creatures of doom. Able to kill a devastator with a

bit of assistance.


Secondary upgradesEdit

Secondary upgrades give your SAS more range, damage, defense and health-recovering.


Stoping power: Increases damage. Costs $250

Steady aim: Increases range. Costs $250

Juggernaught: Makes deadly and green uniform. Costs $500

Stimpack: Slowly recover health himself. Costs $1500

Sniper SASEdit

Sniper SAS is good for long distance attack and high damage killing more zombies in one shot. Also is a victim of zombies but if he's placed on the green squares he's safe.

Advantages: High range, high damage.

Disadvantages: Victim of zombies, slow fire rate.
Sniper sas

2 Snipers SAS.


M24Edit

Damage: Medium

Fire rate: Slow

Size: 1x1

Range: 5.5 squares

Effect: None

Price: $500


Basic sniper rifle armed with a piercing shot (2 zombies). Also has large range and decent damage.


M24A2Edit

Damage: Medium

Fire rate: Slow

Size: 1x1

Range: 6 squares

Effect: None

Price: $600


Upgraded sniper rifle giving more damage and range.


L96A1Edit

Damage: High

Fire rate: Medium

Size: 1x1

Range: 6.5 squares

Effect: None

Price: $600


Excellent sniper rifle with good damage and beast distance to liquidate zombies.


L121A1Edit

Damage: High

Fire rate: Medium

Size: 1x1

Range: 7 squares

Effect: None

Price: $1200


A upgraded sniper rifle that gives more damage and range.


RT-20Edit

Damage: Very high

Fire rate: Medium

Size: 1x1

Range: 7.5 squares

Effect: None

Price: $2000


Amazing sniper rifle with very good damage, range and piercing. But not as good as the Hellstorm explosive turret.


M.A.D Systems One-Point-OhEdit

Damage: Super High

Fire rate: High

Size: 1x1

Range: Maybe 8-9 squares

Effect: None

Price: $5000


Stats not checked yet. But it's the best sniper rifle with monster damage, distance, and even piercing! Price is kind of expensive but it's an incredible gun.


Secondary upgradesEdit

Secondary upgrades makes your SAS more range, damage, defense and health-recovering.


Free float barrel: Increases damage and range. Costs $200

Rapid reload: Increases fire rating. Costs $250

Hard case: Adds more pierce to shots. Costs $500

Stimpack: Slowly recover health overtime. Costs $1500

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